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1. Titan De-Proliferation - in Player Features and Ideas Discussion [original thread]
Quote: you dont play this game much do you, if there where only 100 " titan super consoles" they would be collected buy the largest corp there is and disapear forever they by removing them from the game , I do play quite often actually....
- by Meredith Midnight - at 2010.03.18 23:37:00
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2. Slowing down the capitals. - in Player Features and Ideas Discussion [original thread]
Originally by: JitaPriceChecker2 Originally by: Straight Hustlin if we wanted to go assault the North, it would take 3 and a half days to get there. It is kinda the point of this so you cant steamroll all over galaxy with n...
- by Meredith Midnight - at 2010.03.18 22:29:00
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3. Titan De-Proliferation - in Player Features and Ideas Discussion [original thread]
Quote: 2. The ability to acquire them must drop off dramatically. This is the method I favor. The reason there are so many Titans today are the extremely low price of minerals from miners, loot refiners and drone region drops, and from the a...
- by Meredith Midnight - at 2010.03.18 22:15:00
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4. Bounty System - in Player Features and Ideas Discussion [original thread]
So.. if a pirate wants to avoid giving the bounty to the bounty hunter, he should pod-eject before his ship is destroyed? It shows promise, how about a char with a bounty of 40 mil, you pop his drake, but his pod gets away, you get rewarded the p...
- by Meredith Midnight - at 2010.03.12 22:31:00
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5. Wardec suggestions - in Player Features and Ideas Discussion [original thread]
I'll go out on a limb and say that most aren't happy with the state of the current wardec system. What was the purpose of the wardec? I would assume to take out supply lines, and to unleash your righteous fury on that station hugging smack talker...
- by Meredith Midnight - at 2010.03.08 19:27:00
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6. Automated Mining Operations - A solution to tedium - in Player Features and Ideas Discussion [original thread]
Wouldnt this cause a huge influx of minerals to the economy (since any serious miner would be insane not to have their own little bot fleet and follow the path with the most m3/cycle). Also: I assume that the bots stop mining once all the belts a...
- by Meredith Midnight - at 2010.03.05 23:50:00
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7. [Idea] - Systems with no sov and Local - in Player Features and Ideas Discussion [original thread]
I personally would love 'no local', regardless of space, with one caveat(which has already been pointed out from a previous poster): a defensive scanning mechanic. No, this does not include the directional scanner unless you love getting carpel tu...
- by Meredith Midnight - at 2010.02.13 01:03:00
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8. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
I like this idea, as long as it scales. Dreadnoughts and such shouldnt be affected as much since hitting them is like hitting the broad side of a barn with a shotgun at 5 paces. Interceptors and other such small ships should take forever to lock. ...
- by Meredith Midnight - at 2010.02.10 22:56:00
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9. bio ships - in Player Features and Ideas Discussion [original thread]
This is EVE, not pokemon Though I agree with the other poster, places that haven't been ratted should have their pirate presence upgraded for each day they haven't been cleared out. That type of growth would be fine.
- by Meredith Midnight - at 2010.01.22 19:00:00
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10. Way to fix t1, meta 2,3,4 for industry - in Player Features and Ideas Discussion [original thread]
I like this idea, but never estimate how much loot misson runners gather. If you make the meta pieces generic, then getting meta 4 stuff will be trivially easy, and will obsolete the t2 market. (For those that don't know, most meta 4 is arguably b...
- by Meredith Midnight - at 2010.01.22 18:48:00
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11. What about, missions that train you for PVP, and other aspects? - in Player Features and Ideas Discussion [original thread]
This idea has come up quite frequently so I'm sure it has the support of the playerbase. If I recall, a dev actually responded to one of these posts saying that all the NPCs are hardcoded and stuff like warp disruptors dont really work since NPCs ...
- by Meredith Midnight - at 2010.01.22 18:09:00
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12. Don't disrupt highsec! Make highsec "islands" within a sea of lowsec - in Player Features and Ideas Discussion [original thread]
Originally by: Future Mutant Sure it can be achieved- im saying it wont be. New player logs in and begins trial. New player realizes he is boxed in. The extent of the area he can safely travel can be traveled in 20 mins. New player quits 4...
- by Meredith Midnight - at 2010.01.19 01:37:00
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13. Eve got one thing to learn from STO - in Player Features and Ideas Discussion [original thread]
Unfortunately all that shield buffing doesnt matter the second you start having 3v3s and more, it doesnt matter if you can cycle your shields as one side will drop like a stone with focus fire. (and heaven forbid if they tractor beam you while the...
- by Meredith Midnight - at 2010.01.19 00:34:00
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14. Don't disrupt highsec! Make highsec "islands" within a sea of lowsec - in Player Features and Ideas Discussion [original thread]
First off, I will say that I will agree that separating the empires does not look like it will provide any tangible benefits except for gatecampers. (I personally don't border gatecamp cuz i find it boring as hell, but hey they're part of my custo...
- by Meredith Midnight - at 2010.01.18 21:39:00
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15. Don't disrupt highsec! Make highsec "islands" within a sea of lowsec - in Player Features and Ideas Discussion [original thread]
Originally by: Future Mutant You would have to add so many new connection that it would be ridiculous. ... The game will be unplayable unless your in a small ship- or in a group of 6+ players.Every player that doesnt want to fly a frig or ...
- by Meredith Midnight - at 2010.01.16 11:11:00
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16. Don't disrupt highsec! Make highsec "islands" within a sea of lowsec - in Player Features and Ideas Discussion [original thread]
Originally by: De'Veldrin Originally by: Meredith Midnight I wouldnt mind a little anarchy in empire. When you understand the contradiction in terms of this statement, you'll come to grips with why it won't happen. I do b...
- by Meredith Midnight - at 2010.01.16 00:24:00
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17. Don't disrupt highsec! Make highsec "islands" within a sea of lowsec - in Player Features and Ideas Discussion [original thread]
Originally by: Future Mutant Do any of you actually trade? We have multiple trade hubs- jita oc is the biggest but not the best. Many traders already make a lot of isk trasporting between the different hubs. That aside- this idea is not n...
- by Meredith Midnight - at 2010.01.15 23:43:00
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18. Miner to the 0.0 - in Player Features and Ideas Discussion [original thread]
I for one would love the rorqual to have this ability. It would allow us to bring mobile 'cover' to sov bashes. while our caps hug the mini shield. Heck we can even use it to cyno a rorq to an enemy rorq and harass the miners. and they can't do ...
- by Meredith Midnight - at 2010.01.15 23:15:00
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19. Walking in Stations - Let's hear some info. - in Player Features and Ideas Discussion [original thread]
Originally by: Aloriana Jacques Ah, but the Devs already told us that we won't be able to "kill people with a spoon", as it were. XD Ok, I promise I wont kill them. I just want to be able to knock em out, shove their smug little arses ...
- by Meredith Midnight - at 2010.01.15 23:08:00
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20. Walking in Stations - Let's hear some info. - in Player Features and Ideas Discussion [original thread]
If you have the ability to assassinate people who are normally invulnerable (.01 traders/scammers and all that) I'd totally support it. Just the ability to force-teleport them to a random station a region or 2 over. Please.
- by Meredith Midnight - at 2010.01.15 21:04:00
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